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Re: Pseudo-disk *almost* ready for the big time.



> > How do multi-sided games work?  At some point a program will say
> > "insert side 2" - is there a way to read the keyboard for an obscure
> > key combination (to enter a menu) in-order to "swap" disks or will this
> > interfere with a "press any key" scenareo?
>
> There are DIP switches on the board that can select a NIB image. It is
> possible
> to make a switch external, but may not look good.
>
> Any key combination must be programmed on Apple: the interface board doesn't
> see the Apple keyboard.

Could you trap the a reset in hardware?  I always forget if that is
possible or not.   If so, you could look at the softswitches to
determine the current graphical mode (to return back to it), go to text
mode to let them select an image, and then after loading the new image,
restore the text buffer and video softswitch state, etc.

-B