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Re: DiskMaker 8 Version 1.1 Released
a clone of a twgs is fine just use the last WDC chip the 20mhz
version....(wait i see....can it be....pigs flying >>>ppppp>>> in formation
even...~!
"Henry" <apl2research@comcast.net> wrote in message
nuKdnSp7jP_UzEfenZ2dnUVZ_tadnZ2d@comcast.com">news:nuKdnSp7jP_UzEfenZ2dnUVZ_tadnZ2d@comcast.com...
> Make it TransWarp specific. We'll just have to hurry up and clone the
> TransWarp. I'm sure we could bundle it with the game. ;)
>
>
> Henry S. Courbis
> www.GSE-Reactive.com
> Apple II Series Legacy Hardware - Come take a look at what we have to
offer!
>
> "Michael J. Mahon" <mjmahon@aol.com> wrote in message
> aLydncLZwreg9ETenZ2dnUVZ_vydnZ2d@comcast.com">news:aLydncLZwreg9ETenZ2dnUVZ_vydnZ2d@comcast.com...
> > aiiadict@gmail.com wrote:
> >
> > <snip>
> >
> >> you can speed it up by only drawing on a portion
> >> of HGR screen..
> >
> > The problem with a 1st person shooter is that any move
> > the player makes changes his point of view, which moves
> > the entire screen. Of course, if there are large areas
> > of fixed color, then the pixels that are the same between
> > the previous and new frame needn't be written, but for
> > fast moves, a significant part of the "viewport" must change
> > with each frame--which means either a small viewport (tough
> > on an already small screen, and not very involving) or a
> > speed problem.
> >
> > -michael
> >
> > Music synthesis for 8-bit Apple II's!
> > Home page: http://members.aol.com/MJMahon/
> >
> > "The wastebasket is our most important design
> > tool--and it is seriously underused."
>
>