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Re: The Quest/Ring Quest...



In message <HBtvc.12816$aM1.2673@fed1read02>

I am now in the process of capturing all screens in The Quest, one by
one.  I love MacOS X.  Command-Shift-4 allows me to manually capture a
specific area of the screen (in this case, the intro scene with the king
and lady Diana).  Had I known it would be this easy, I'd have done it a
lot sooner!
Capturing all the text, however, is another matter.  If someone knows
how to "hack" into the program and extract all text messages into a single
ASCII text file, that would be greatly appreciated.  Anyone up to doing
that?
Luposian

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>>Yan Termit writes ...
>>> 
>>> Go to:  www.freewebs.com/luposian
>>> 
>>> There's no content yet, but two links to pages related to The Quest and
>>> Ring Quest.  I'm still learning how to put things in place and still
>>> unsure how to make archived files accessible.  I've got several MIDI files
>>> ("bits") composed.  I've also written up a slightly different variation
>>> of the original intro "story" in The Quest, which now involves some
>>> serious dragon-induced damage.
>>> If anyone wants either the musics or alternate storyline for review,
>>> just ask, or wait until it's posted to the site.
>>> I remember, a long time ago, taking the time to draw a map (lines and
>>> dots) on graph paper of all possible directions you could go in, noting
>>> dead ends and such (with an 'X').  I don't think the scanned maps I have
>>> show ALL the possible directions you can go, and I'm absolutely certain
>>> all the possible directions aren't covered in the Ring Quest map.
>>> MAN!  How on earth do you make any sense of either of those...
>>> especially the Ring Quest one!  Parts of one area pointing to another area
>>> somewhere else, but actually linked to where you DO go, on another page!
>>> Chaos and confusion, to be sure...
>>> Anyone want be our official cartographer and get both games mapped out
>>> in total, correctly (i.e no hop and skip nightmares)? :-)
>>> 
>>
>>     Looks like you'll have two or three sub-maps for Rinq Quest. One thing
>>so that the Sorceress doesn't pop in at random. You could switch it back once
>>things are laid out correctly.
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>>Rubywand
>
>I'm also thinking of getting some screen captures of every "step" you
>take (scene), so I can give them to an artist to redraw.  I think I should
>be able to do it in Virtual II (emulator) or at least in MacOS X, if
>nothing else.
>These new enhanced versions of The Quest/Ring Quest are not going to be
>for the Apple II, except *maybe* the IIGS, if anyone wants to code that
>version.  Anyone seen just how horrible the graphics are?  The games
>look better in green monochrome!  At least then you don't see all the
>graphical flaws the Apple II had doing color.
>I think MacOS X (hence requiring a Power Mac capable of running it) is
>the natural evolutionary upgrade path for these two Apple II games...
>I remember playing The Quest/Ring Quest on my Apple //c using my 9"
>green monochrome monitor (that was SUCH a neat little thing!).  Fun games,
>but color just doesn't do 'em any real justice, I think.
> 
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