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Re: The Quest/Ring Quest...
- Subject: Re: The Quest/Ring Quest...
- From: Luposian <luposian@xoc.ten>
- Date: Fri, 04 Jun 2004 22:28:03 GMT
- Newsgroups: comp.sys.apple2, comp.emulators.apple2
- Organization: Cox Communications
- References: <3_5vc.9375$aM1.5051@fed1read02> <40BE5F36.3B1599D2@swbell.net> <HBtvc.12816$aM1.2673@fed1read02> <FeJvc.14017$aM1.1121@fed1read02>
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In message <FeJvc.14017$aM1.1121@fed1read02>
Luposian <luposian@xoc.ten> wrote:
Text acquisition complete, thanks to Matthew Clark!
If anyone hasn't already done so, go to my website and check out the new
stuff.
I am (soon... today, hopefully) going to upload my "revision" of the
intro text, now incorporating a very angry dragon attacking the castle.
The MIDI for it is already on the site.
I'd appreciate feedback/suggestions on all aspects of my progress and
ideas, via Email, just in case I don't get to this newsgroup as often as
I'd like.
Latre!
Luposian
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>In message <HBtvc.12816$aM1.2673@fed1read02>
>
>I am now in the process of capturing all screens in The Quest, one by
>one. I love MacOS X. Command-Shift-4 allows me to manually capture a
>specific area of the screen (in this case, the intro scene with the king
>and lady Diana). Had I known it would be this easy, I'd have done it a
>lot sooner!
>Capturing all the text, however, is another matter. If someone knows
>how to "hack" into the program and extract all text messages into a single
>ASCII text file, that would be greatly appreciated. Anyone up to doing
>that?
>Luposian
>
>>
>>
>>>
>>>
>>>Yan Termit writes ...
>>>>
>>>> Go to: www.freewebs.com/luposian
>>>>
>>>> There's no content yet, but two links to pages related to The Quest and
>>>> Ring Quest. I'm still learning how to put things in place and still
>>>> unsure how to make archived files accessible. I've got several MIDI files
>>>> ("bits") composed. I've also written up a slightly different variation
>>>> of the original intro "story" in The Quest, which now involves some
>>>> serious dragon-induced damage.
>>>> If anyone wants either the musics or alternate storyline for review,
>>>> just ask, or wait until it's posted to the site.
>>>> I remember, a long time ago, taking the time to draw a map (lines and
>>>> dots) on graph paper of all possible directions you could go in, noting
>>>> dead ends and such (with an 'X'). I don't think the scanned maps I have
>>>> show ALL the possible directions you can go, and I'm absolutely certain
>>>> all the possible directions aren't covered in the Ring Quest map.
>>>> MAN! How on earth do you make any sense of either of those...
>>>> especially the Ring Quest one! Parts of one area pointing to another area
>>>> somewhere else, but actually linked to where you DO go, on another page!
>>>> Chaos and confusion, to be sure...
>>>> Anyone want be our official cartographer and get both games mapped out
>>>> in total, correctly (i.e no hop and skip nightmares)? :-)
>>>>
>>>
>>> Looks like you'll have two or three sub-maps for Rinq Quest. One thing
>>>things are laid out correctly.
>>>
>>>
>>>
>>>Rubywand
>>
>>I'm also thinking of getting some screen captures of every "step" you
>>take (scene), so I can give them to an artist to redraw. I think I should
>>be able to do it in Virtual II (emulator) or at least in MacOS X, if
>>nothing else.
>>These new enhanced versions of The Quest/Ring Quest are not going to be
>>for the Apple II, except *maybe* the IIGS, if anyone wants to code that
>>version. Anyone seen just how horrible the graphics are? The games
>>look better in green monochrome! At least then you don't see all the
>>graphical flaws the Apple II had doing color.
>>I think MacOS X (hence requiring a Power Mac capable of running it) is
>>the natural evolutionary upgrade path for these two Apple II games...
>>I remember playing The Quest/Ring Quest on my Apple //c using my 9"
>>green monochrome monitor (that was SUCH a neat little thing!). Fun games,
>>but color just doesn't do 'em any real justice, I think.
>>
>>.
>>
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