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Re: The Quest/Ring Quest...
Yan Termit writes ...
>
....
> I'm also thinking of getting some screen captures of every "step" you
> take (scene), so I can give them to an artist to redraw. I think I should
> be able to do it in Virtual II (emulator) or at least in MacOS X, if
> nothing else.
> These new enhanced versions of The Quest/Ring Quest are not going to be
> for the Apple II, except *maybe* the IIGS, if anyone wants to code that
> version. Anyone seen just how horrible the graphics are? The games
> look better in green monochrome! At least then you don't see all the
> graphical flaws the Apple II had doing color.
The games appear to use Graphics Magician displays, at least for the
Penguin versions. That's how Ring Quest gets so many full-screen hires pics
on just two disk sides.
As you say, they're not exactly the most beautiful displays-- adventures
like Sherwood Forest do much better. On the other hand, players thought it
was pretty nifty to have any kind of pic to go along with what is, basically,
a long-play Text adventure.
> I think MacOS X (hence requiring a Power Mac capable of running it) is
> the natural evolutionary upgrade path for these two Apple II games...
> I remember playing The Quest/Ring Quest on my Apple //c using my 9"
....
Which is fine for Mac users.
A pretty nice Apple II approach is to go with IIgs graphics and redo the
game as a HyperCard stack. (The two arcade games in Ring Quest can be
dropped.)
A good example of such an adventure is Kim Howe's "Shipwrecked". See
http://apple2.org.za/gswv/a2zine/Sel/Shipwrecked.htm .
Rubywand