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Re: Writing emulator...
Mike Guidero <mike@bogus.net> wrote in message news:<uodlij5pebp23b@corp.supernews.com>...
> Perhaps... then again, if Dapple compiled in gcc, it might be trivial to get
> it to work with svgalib or X11. I'm not sure because I've never tried
> writing for either of those.
NDapple compiles in gcc, but it's limited as of yet...
> > (can you tell I know next to nothing about the hardware?)
>
> Well, you're writing an emulator. I figured you have the hardware part
> down, since that is key to a good emulator. :)
>
> You simply don't have *all* the hardware knowledge, and that's what the
> newsgroups are for.
>
> Mike
I know how the console works, and borrowed some information from a
public domain emulator that lacked some important features (Slot 1,
Slot 6, 64K RAM, ROM banking)...
my own contribution only did a 48K Apple ][+. :)
BTW, Dapple's a SourceForge project now :)