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Re: Apple Game Server 3.1
On Friday, January 11, 2013 12:09:55 AM UTC-6, BLuRry wrote:
> On Friday, January 11, 2013 12:00:10 AM UTC-6, Kevin wrote:
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> > On Thursday, January 10, 2013 11:42:46 PM UTC-6, BLuRry wrote:
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> > > If you want commit access let me know. I have four kids, a full time job and two additional contacts that zap fee time. Consider yourself fortunate that I do anything for free.
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> > > -B
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> > nevermind, you choose to do this, and thats your deal, I am not bathing myself in free time either, add 100 features and not a batch file, I dont really care.
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> > I have only gotten this to run one game and it barfed in like 3 months and god knows how many hours guessing at your dev environment, setting paths, guessing directory levels and locking machines.
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> > and no I dont want commit acces, even if I had time, the first thing I would do is port it.
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> Don't bother starting a new port -- someone already did that, though I know very little about it.
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> http://apple2.x10.mx/#GameInjector
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> -B
actually I am already half way done porting it to avr for my project, it consumes 8k of rom, and run in less than 700 byes of ram
and I spent almost 2 hours fussing with the java version and still get nothing but errors
I do appreciate your work, its just irritating a crap... if I find time I will write a batch file to patch it together