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Re: Apple Game Server: Blowing off cobwebs



On Tuesday, 8 January 2013 17:40:25 UTC-6, BLuRry  wrote:
> On Tuesday, January 8, 2013 2:26:23 PM UTC-6, Steve Nickolas wrote:
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> > On Tue, 8 Jan 2013, BLuRry wrote:
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> > > Still, there are some games that only seem to work after a cold-boot and 
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> > > don't take kindly to other data being there.  I wonder if I need to set 
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> > > the ZP and other RAM to an initial state before transferring games? 
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> > > Seems rather odd...
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> > Perhaps intercept input, then jump to E000, then reset input.
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> > -uso.
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> Interesting idea -- but some games might load into the $200 range so keyboard input wouldn't be too ideal.  I think it might be related to similar behaviour that HotRod discovered with RNDH and RNDL...
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> -B

Hi please see free apple ii gs post again, 

Thanks, 

Bryan Gates