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Re: Compiling LemminGS
On 9 jan, 22:01, BLuRry <brendan.rob...@gmail.com> wrote:
> On Wednesday, January 9, 2013 2:56:47 PM UTC-6, Olivier Zardini wrote:
> > On 9 jan, 20:40, cookiecritt...@gmail.com wrote:
>
> > > On Wednesday, January 9, 2013 11:50:10 AM UTC-6, Olivier Zardini wrote:
>
> > > I now have kids and would like to add more levels to the game so they can play it :)
>
> > Nearly impossible to do without a huge effort. Levels are made
>
> > with 4 pictures (background) plus internal description (tables) where
>
> > you describe the door where the Lemmings fall down + Exit where the
>
> > Lemmings exit. You also need to specify dangerous areas (flame, water,
>
> > hard & soft ground, traps...). This require massive table modification
>
> > + other parts of code changes.
>
> > If you can't read the code to remove protection, I doubt you would
>
> > be able to enhance the game with new levels. The game has already 92
>
> > levels + 1 extra level.
>
> > Olivier
>
> Oliver,
>
> I don't speak French but I wanted to complement you on how organized and understandable your code is, even for someone who can't read the comments. Thank you for making it available and for doing such a great port!
>
> -B
You can easily know who has write which part of the game. Antoine
is writting 65c816 using lowercase and I use UPPERCASE. Not sure why
it lands like that, but it has always been a easy way to know who did
what.
We succeed in porting the game (making the IIgs version close to
the official one) but we failled about optimization. After 8
exhausting months (4 months to extract ressources from the Atari ST
version), the energy required to re-write the critical parts were
missing. So we launched it as it is now, a little bit too slow for a
stock 2.8 Mhz IIgs. A Zip / Transwarp is required to have a good game
experience.
Olivier