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48K stage-loaded to 64K single-load?
- Subject: 48K stage-loaded to 64K single-load?
- From: Steve Nickolas <lyricalnanoha@usotsuki.hoshinet.org>
- Date: Wed, 9 May 2012 15:57:11 +0200
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- Newsgroups: comp.sys.apple2
- Organization: A noiseless patient Spider
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Some games have been cracked to use the language card or Apple //e
extended memory to allow themselves to be single-loaded into memory.
Obviously this isn't possible with every game. For example Lode Runner
needs 37.5K to hold its levels. (Championship Lode Runner may be viable;
it doesn't have the editor and only needs 12.5K for its levels - some of
which may be able to be placed where the disk read code is now, and over
video memory during the load process.)
I wonder if it might be possible for, specifically, Joust and Karateka.
(Some of the glorious cinematics, unfortunately, might need to be
truncated or removed for a filecrack of Karateka.) I'm not good at
reverse engineering, admittedly - though games which are single-load but
require multiple files to initialize, even 64K games, I have been able to
filecrack successfully.
-uso.