[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

48K stage-loaded to 64K single-load?



Some games have been cracked to use the language card or Apple //e extended memory to allow themselves to be single-loaded into memory.

Obviously this isn't possible with every game. For example Lode Runner needs 37.5K to hold its levels. (Championship Lode Runner may be viable; it doesn't have the editor and only needs 12.5K for its levels - some of which may be able to be placed where the disk read code is now, and over video memory during the load process.)

I wonder if it might be possible for, specifically, Joust and Karateka. (Some of the glorious cinematics, unfortunately, might need to be truncated or removed for a filecrack of Karateka.) I'm not good at reverse engineering, admittedly - though games which are single-load but require multiple files to initialize, even 64K games, I have been able to filecrack successfully.

-uso.