[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: 48K stage-loaded to 64K single-load?
- Subject: Re: 48K stage-loaded to 64K single-load?
- From: Steve Nickolas <lyricalnanoha@usotsuki.hoshinet.org>
- Date: Fri, 11 May 2012 22:22:27 +0200
- Cancel-lock: sha1:8yJ/KHSpCerMZ+IuLizD+58cv3E=
- In-reply-to: <4fad669d$0$9519$9b4e6d93@newsspool1.arcor-online.net>
- Injection-info: mx04.eternal-september.org; posting-host="e+ps7ncblM4Oh3tsFEgATA"; logging-data="11176"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX19FqYySzuOBUGhj8nb4zXSzJBXUQz+7jNs="
- Newsgroups: comp.sys.apple2
- Organization: A noiseless patient Spider
- References: <alpine.DEB.2.00.1205091545060.9872@ns383864.ovh.net> <4fad669d$0$9519$9b4e6d93@newsspool1.arcor-online.net>
- User-agent: Alpine 2.00 (DEB 1167 2008-08-23)
On Fri, 11 May 2012, Linards Ticmanis wrote:
Do you use compression, for example exomizer? I can't imagine that e.g.
Lode Runner needs 37.5K of compressed data.
Natch. (I'm the one who first brought Exomizer to the ][.)
The 37.5K would be if I hold the whole game in RAM.
Also, do you use DOS or ProDOS?
A single-load game could run on *any* OS. Alternatively, if I got it
working single-load, I could make a 150 level ProDOS-8 version.
If ProDOS, do you need BASIC.SYSTEM? Couldn't you use LOADER.SYSTEM
instead? or MicroDot? That would gain you at least 7K if not more.
Or I could make my own SYSTEM file, which is the approach I would take for
a ProDOS version.
If DOS, can you maybe use one of those hacks that moves most of DOS into
the language card memory region?
In the decompression process I would crush DOS altogether - a single-load
doesn't need a DOS, or even an RWTS.
-uso.