[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: 48K stage-loaded to 64K single-load?



On Fri, 11 May 2012, Linards Ticmanis wrote:

Do you use compression, for example exomizer? I can't imagine that e.g.
Lode Runner needs 37.5K of compressed data.

Natch.  (I'm the one who first brought Exomizer to the ][.)
The 37.5K would be if I hold the whole game in RAM.

Also, do you use DOS or ProDOS?

A single-load game could run on *any* OS. Alternatively, if I got it working single-load, I could make a 150 level ProDOS-8 version.

If ProDOS, do you need BASIC.SYSTEM? Couldn't you use LOADER.SYSTEM
instead? or MicroDot? That would gain you at least 7K if not more.

Or I could make my own SYSTEM file, which is the approach I would take for a ProDOS version.

If DOS, can you maybe use one of those hacks that moves most of DOS into
the language card memory region?

In the decompression process I would crush DOS altogether - a single-load doesn't need a DOS, or even an RWTS.

-uso.