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Re: z-code interpreters?
On Oct 27, 5:21 pm, Steve Nickolas
<lyricalnan...@usotsuki.hoshinet.org> wrote:
> On Wed, 26 Oct 2011, BLuRry wrote:
> > It's pretty easy to generate z-code without having to try very hard --
> > so I thought it could be neat to take some z-code produced by Inform7
> > and then boot up the adventure on a //. Anyone think this might be
> > feasible?
Depends on whether you mean an 8-bit Apple II or a IIGS. The latter is
more likely to work. That doesn't mean the former is impossible, but
it depends on the game versions, stability of the interpreters, etc.
Here's a link to some info about running various versions of z-code on
a IIGS and how they were ported:
http://apple2.org.za/gswv/a2zine/Sel/InfocomTypeGames3.htm
> > Inform7 can output Z-Code versions 5, 6 and 8 (well, also Glulx but
> > there's no interpreter for that in 8-bit land)
... and is unlikely to ever be, given that Glulx sometimes
demonstrates slowdown running modern games on modern computers.
Slowdown in text-only games! Amazing but true.
- Wade