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Re: XGS/32 v1.5 Released
- Subject: Re: XGS/32 v1.5 Released
- From: !smentzer@pacbell.net (Steve Mentzer)
- Date: 2000/02/09
- Newsgroups: comp.sys.apple2
- Organization: Organization? What's that?
- References: <VSIn4.24$pH6.1512@newsread1.prod.itd.earthlink.net> <87qakk$b8e$1@nnrp1.deja.com> <PN3o4.10726$Mk2.426968@newsread2.prod.itd.earthlink.net> <87r22d$rkj$1@nnrp1.deja.com>
>
>Got the mouse back! D'oh! Will read the documentation in the future.
>Thanks! I did notice something else though--the colors in Arkanoid
>looked pretty weird.
>
Set you bit depth to 24 or 32 bit color. That seems to correct it on most of
the systems out there. 8 bit color is a joke, and 16 bit color is actually
slower than 24 or 32 bit on most systems.
>Thanks!
>
>Just a side note, it's pretty darn amazing to have all these emulators.
> I'm also now playing with C64, Atari ST and Amiga emulators. Back in
>the 80's these systems were sworn enemies, but now it's kind of neat to
>be able to run them all on one computer. Not to mention all the games
>on MAME. The side effect of all this nostalgia is I'm thinking about
>picking up my old GS from my parents'.
>
I do all my XGS/32 development on my 400Mhz PII laptop.When we bought the
thing, it came to almost $4000.00 (it has the maximum you can have on every
possible option).
I always joke around about how I am slowly turning my nice laptop into a
glorified nintendo.. :)
smentzer@pacbell.net