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Re: Robot Odyssey



Hello Paul,

Use a clock chip, not the count to n one. And take into account that
the frecuencies are not multiple of each other. What i mean is that
the signals look like this:

1010101010101010   
1100110011001100
1110001110001110  and not 1111000011110000 !

That's why I got stuck on that one so long time!

Best Regards / Fernando

p.s. I'd really appreciate that someone could e-mail me a saved game 
in Ford pinto puzzle. When I was playing RO in my pc, I had a crash and
I had to restore everything from scratch, thus I've lost forever
my saved games.


Paul Francis Gilbert wrote:
> 
> After the recent Robot Odyssey discussions, I decided to finally go back and
> try to finish the game. And I am, once again stuck on that bloody sonic lock
> puzzle.
> 
> As far as I can see, I'm meant to make my antanna beep twice, quick pause,
> beep once, quick pause, and then repeat.
> 
> It's not too difficult to set up a basic clock of a NOT gate and a few gates
> added in for delay which which will cause a 2-antanna beep, but then you get
> a two unit pause, which doesn't work.
> 
> I've mucked around with using a count to N chip to try and set up a sequence,
> but this is too slow. Can anyone remember just what sort of setup they used
> to defeat the lock. Any suggestions would help.
> 
> --
> Paul Gilbert           | pfg@yallara.cs.rmit.edu.au (The DreamMaster)
> Bach App Sci, Bach Eng | The opinions expressed are my own, all my own, and
> Year 4, RMIT Melbourne | as such will contain no references to small furry
> Australia              | creatures from Alpha Centauri.

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