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Re: 8 vs 16 bit (was Scott G. vs Reality...)
Joseph Lee writes ...
>
>....
>
> The human eye can perceive more than 30fps or 60fps. Why have high refresh
> rate monitors? It's about flicker seen with the edges of the eye which are
> more sensitive to changes in brightness. The same applies to perception of
> motion.
>
> A true measure of the eye's framerate is to spin a spoked wheel and count
> how fast a single spoke has to pass the same spot for it to look like the
> spokes are not moving.
>
There are a few other problems with getting smooth, real motion on the
screen. One major barrier is screen resolution. Even at 1024 dots/line, the image
is still going to be processed as 'jumping' from position to position no matter
what the frame rate.
Rubywand