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Re: [Q] Wizardry I
In article <4k95ht$8ju@newsbf02.news.aol.com>, rubywand@aol.com (RUBYWAND) writes:
|> In article <jantonel-0304960737590001@jantonel.extern.ucsd.edu>,
|> jantonel@ucsd.edu (Jason A. Antonelli) writes:
|>
|> >
|> >I'm trying to get this program to run on a Mac emulator. It has some
|> sort
|> >of copy-protection on it that causes it to go into an infinite loop at
|> >several stages. What tools are available to take this copied version and
|> >get it to run? ....
|>
|> You are not likely to get very far until the copy protection is
|> defeated. This has changed a bit with different releases of the game. All
|> deprotection methods involve editing a sector on each side of the
|> diskette. Roughly 40 bytes are entered in each edit.
I haven't seen the Computist crack, however I do know that my crack of Wizardry
did not require 40 bytes. Then again, I let Wizardry call the SYNC CHECK routine
and modified the routine to return the desired value. I believe the Computist
crack bypassed the copy-protection check altogether.
|>
|> The tools you will need are an Apple II, Copy II+, and at least one
|> issue of COMPUTIST. Taco van Leperen published the first comprehendsive
|> deprotect article in issue #20. J.C. suggests some mods in issue #23. B.D.
|> Swimley's deprotect is in issue #42. Issues #20 and #42 also include
|> deprotects for Wizardry II.
|>
|>
|>
|>
|> Rubywand
Michael Kelsey
mkelsey@eecs.wsu.edu
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"Your Apple II is only as limited as you make it!"
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