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Re: Ripping sound routines?



Toinet wrote:
> 7F67 is your friend and the sound entry point routine.
> 
> Now, it is your turn to work...
> 
> antoine
> 
> 
> * 32E..32F is a pointer to the sounds table
> * 3AC is the machine ID (#$84 means IIgs)
> * 3CF is the sound flag (0 means no sound, 1 sound)

Hm.

There seems to be another variable (as I'm getting trash from the speakers).
And 32E..32F doesn't seem to change...

The sound effects I can find are "Press SPACE BAR to continue", "munch",
"urp" (the Osprey effect) and the 6-note "eaten" cue, but I haven't actually
located them in code yet.

-uso.