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Re: Was there any Bugs in WIZARDRY? Is there a Wiz Faq? Whats the last Version?



In article <3s6cv9$2fh@steel.interlog.com> timf@interlog.com (Tim Foley) writes:
>
>2)  What was the original method of copy protection for Wizardry?  Curious for 
>historical reasons (always wanted to know...)

Synchronized tracks, and a nibble count track on each side. The
protection is discussed in Computist #20 p.27. Nothing exotic, but
I had to fiddle with the drive speed to make a bit copy that worked.
Wizardry 2: Knight of Diamonds uses a similar protection.

>PS.  Has anyone thought of compiling a Wizardry FAQ?  Its such a popular game 
>and got quite a few of us into the computer scene way back when, I think it 
>deserves a faq.  

Great idea. Too bad my sector-editing notes are inaccessible. After I
won the game, I used a sector editor to figure out how the character
information was stored. This was as much fun as the game itself.

Paul Guertin
guertinp@iro.umontreal.ca