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Re: Twilight II Press Release...



Well, in this new flamewar on c.s.a2, here's Jim's response to Ian's first
flame. Unfortunately, someone else will have to keep up the flaming until
at least Sunday evening; I'll be at AEW...

---- Begin included section from Jim Maricondo, author of Twilight II

In article <C5wqw8.JtK@news.iastate.edu> Ian Schmidt writes:
>I couldn't resist deflating some of this, as a developer of modules for the
>thing.

You're knowledable? What have you produced? Yes, you have the specs to
produce things. Yes, you were planning to make some modules. If you haven't,
then is it Twilight II's fault, or your own? Twilight II works. Others have
made modules successfully, why not you? 

>>Some of the effects included are:
>> - 3-D fractal mountains

>Sure, if you wait about 10 years for them to generate.  Most definitely not
>realtime like the awesome Unreal Demo on PCs.

Actually, the mountains are fairly fast.  Feel free to write your own GS
mountains module/demo like the "unreal" demo.  I certainly don't see any
other GS screen savers with anything remotely similar.

>> - rotated and scaled 3-D wireframe animation

>Stolen FTA code from Modulae.  Definitely original ;)

Again, I don't see any other screen saver for the GS with it.  It's slick. 
And it is more original than all the old cheezy 2 meg selfbooting demos that
used all the FTA bootblocks and loader code without giving ANY credit.  We've
got a few new shapes.  Some autozoom code that wasn't present in the
original.  And GS/OS compatibility.

>> - a trek through the universe

>The usual 'stars' module.

It looks better than Phantasm's stars module, and it's much more configurable
(and faster too!)

>As of 1.1f4 bugs I reported from 1.0.1b3 were still in evidence.

Bugs that only you've seen and nobody else has heard about.. (`how real IS
REAL?`)

I invite you to contribute more to this discussion when you've actually seen
and dealt with the latest version, and also have dealt with the competition. 
Until then, you're simply spreading mis-information.

Thanks,

 Jim Maricondo
 DigiSoft Innovations

----  End Included Section
-- 
* Nathan Mates nathan@cco.caltech.edu * MSC #850, Pasadena  CA 91126
* No fancy quote, no disclaimers for irate employers, no .sig-- oops,
* Too late for that! Several Megabyte joke collector and IIGS hacker 
* operating out of Caltech, the world's best place for an education!