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Re: >reinventing wheel
In article <1992Nov25.015938.26067@ringer.cs.utsa.edu> wsquires@lonestar.utsa.edu (William H. Squires) writes:
>In article <jmk3.722591802@crux1.cit.cornell.edu> jmk3@crux2.cit.cornell.edu (Jay M. Krell) writes:
>>>Dave Lyons
>>
>>>Specifically, I do *not* agree with the FTA philosophy of re-inventing
>>>the wheel as a matter of principle. Life is too short not to leverage
>>>off other people's work, or to do work which other people can build on.
>>
>>>I would prefer to see people build *better* tools for their own use
>>>and to give or sell to others, rather than avoiding tools.
>>
>>Well stated, IMHO.
>>
>> --Jay, jay.krell@cornell.edu
>>
>
>Yep, the logic is sound, but sometimes you just have to write custom code
>to squeeze every cycle out of the poor ol' 65816 (a 40MHz 68040 it ain't!).
>This is (I think) the reason the FTA games are so smooth and way cool!
Bzzt! FTA could have done just as fast code and cool demos, yet conformed
to system tools. I've seen many very cool games and demos with nearly
equal quality to FTAs stuff, yet they were able to use tools or
at least stay system friendly and be GS/OS launchable. The biggest
reason that FTA doesn't use tools is because they never had documentation
and what little they did have was in English, which made it difficult for
the French only speaking members of the FTA.
>Although I think that anyone who writes their own Std. File Routines instead
>of using the SFI toolset has been spending too much time reading the MSDOS
>manual! :)
heh...I agree with that :)
> wsquires@lonestar.utsa.edu
>
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