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Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game as of late
"Larry Stedman" <stedman@binghamton.edu> wrote in message stedman-40EEDB.09113010062007@news-server.stny.rr.com">news:stedman-40EEDB.09113010062007@news-server.stny.rr.com...
:
: Bill, they're the ones on the various Apple II sites... I Googled
: choplifter.dsk and came up with several. That's the easiest way to get
: them directly. I keep looking for a "choplifter_IIc.dsk" or some such
: but no luck.
Thanks, I will go look for them in that way.
: I put some of the games on a 3.5" disk, but the //c balked at booting
: the disk because it said no ProDos, then once I had put ProDos on, it
: booted, but when I tried running any of the binary game files, the //c
: responded with "NO BUFFERS" and refused to run the programs. Perhaps it
: needs to run under Dos 3.3, from a 3.3 formatted diskette, which is what
: I presume the 5.25" diskettes are.
That happens on the AppleWIN emulator with IIe ROMs running.
: Anyone know what the NO BUFFERS means? Is that an OS issue or a //c
: issue? Is there a way of creating some buffers? :-)
There is a way to get it working actually, but, I will
need to look it up. BASIC.SYSTEM moves the memory save
marker down to make sure that it doesn't get zapped, but
you can move it back up yourself. I just forget how for
the moment. It's called HIMEM, IIRC.
William Garber
Email Address - willy46pa@garberstreet.com
Alt. Email - willy46pa@comcast.net
Web address - http://www.garberstreet.com