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Re: Ultima I--space travel



sicklittlemonkey wrote:

The "bug" is that the code uses an undocumented opcode. Sorry for
withholding the patch until now, but I *really* wanted you to try
AppleWin's undocumented opcode implementation (taken from VICE). ;-)
Maybe this needs closer inspection.

Ah, now I see--I thought it was two NOPs, as that's what Applewin displays in the debugger, although they did not match the opcode for NOP. The NOP it displayed for 47 was colored red, though, perhaps suggesting AppleWin is aware that it's an undocumented opcode?

The patch did not seem to work--for whatever reason, the files is saved but without the new information. I extracted the file and fixed it in Windows, and it works!

Thanks,

-Zac