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Re: Homebrew 3D 1.1



> >>>   JuicedGS is looking for people to write articles..  if you wrote an
> >>> article about
> >>> doing fast Lores 3d, I think at least 10 people would be very
> >>> interested to read it :-)
> >> That's 10 more than I would have thought :-)
> >
> > Well, I would be interested in trying to port the game on the Oric, but
of
> > course it's heavily brand based, so I guess that an Oric game in which
you
> > try to bring the Apple 2 to the marketplace would be a bit out of place
:)
> >
> > But yeah, seriously I would be interested in trying to get a raycaster
> > engine running on the Oric :)
>
> The biggest part to port would be the rendering routine.  It takes up
> the majority of the binary as I unrolled the loops completely to make it
> moderately fast.

Sure, same thing on the Oric :)
The hardest part would be to emulate the 40x48 low res mode in 16 colors.
We have a 40x28 TEXT in 8 colors mode on the Oric, but I can probably use my
usual "hires trick" to get something like 37x50 in 16 colors, but it means
that we have two "pixels" in the same character. Would make the display
slower...

> The rest of it should just work, except the
> keyboard/joystick code.  The actual theme to the game is in a seperate
> binary and just calls the escape engine.  You can change the text to say
> anything you like.

Ok