"Luke" <luke@nospam.digidude.homeip.net> wrote:
You need a joystick mind you, with the keyboard it's pretty impossible.
The first part of the game you are in your X-wing approaching the Death
star and have to shoot some Tie-fighters. The next phase is flying near
the surface of the Death star where you have to avoid being shot by the
laser turrets while of course you can counter attack. Last phase is in
the Death Star "trench" leading towards the exhaust port of the
reactor. You have to avoid being shot and when you reach the port you
have to aim to shoot your ion/plasma (don't recall) charge into the
port. If successful, the Death star blows up and the game starts all
over again, with a higher difficulty level.
I believe there are some PCM samples of Obi One saying "Luke, use the
Force" and some exclamations such as "Yahoo" when you destroy some
tie-fighters - but I may be getting mixed up with the real arcade game
which I also used to play (which was pretty much the same, using
vectorial 3D rendering with higher definition and cool effects).
This is the first I've heard of an Apple II port of Atari's vector based
Star Wars arcade game. Back in the late 80's I collected all the major
games still being released for the Apple IIe/IIc (had there been more
IIgs games coming out, I probably wouldn't have bothered) and never
came across a Broderbund Star Wars game. In fact, I can't even recall
a single ad or mention of it in magazine catalogs listings like
Programs Plus, who often listed games before they were released. Sounds
like an unreleased leaked beta game.
There were several unofficial Star Wars games. "Death Star", "Star
Wars: Part II" and "Star Clones" are some that I can think
of off hand. None of them followed the arcade format too closely.