[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Sudoku puzzle solver for Apple II



> Yep, 1)'s my first idea.  The only snag is that inverse characters
> come in contact with the inverse "major" grid lines, and so tend
> to "attach" themselves, which is unattractive.

There's always a simple solution, like surrounding the numbers with
asterisks or periods or some other character that "shades" the cell.

> My real issue is that I don't see the purpose, or the purpose is
> at odds with our original design intent.

well, that is very fair.  As a prover, this program more than meets the
requirements, and very ellegantly for that matter.  I can understand
why you wouldn't want to duplicate features of  other suducko solver
programs out there, too much UI, and a total pain to write in basic.

I wouldn't mind rewriting the ui to be fancier, but honestly I have
other projects backlogged that I promised myself to work on first (e.g.
get a2gameserver to work properly for //e's, rewrite my raycaster
engine for double-hires and fix bugs in it, etc)

-B