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Re: Update: Apple Game Server



also, there's a new command added (just now) called "expect", which
allows you to toggle between blind writes to the apple vs. expecting
data send to be echoed back and verified (default behavior)

If you want to see what is being sent to the apple, you can now edit
the init.txt file and  change the "!expect true" line to "!expect
false", point "!goto try300" to the appropriate baud rate section for
your apple // default settings and then comment out the "~pr#2" line so
you can see what's going on.

-B

BLuRry wrote:
> I think you beat me to the update.  Try looking now.  :-)
>
> Also, if you folks have modifications to the init.txt file that work
> better for your machine feel free to share.  If you want to stop the //
> from changing baud rate then you can do the following changes:
>
> 1) In init.txt, comment out the "300g" line altogether by placing a
> semicolon at the beginning.
>
> 2) Change or comment out the line that sets the baud rate so that it
> sets it to the correct rate (look for the line that says !baud 115200
> and comment it out)
>
> 3) In driver.txt, change "*beef:ea 20 a4 bf a2 " to "*beef:ea ea ea ea
> a2" which prevents it from calling the //c and/or //e based init code.
>
> 4) Send me any details on how to get the //gs to talk at its fastest
> possible speed from assembler. :-)