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Update: Apple Game Server



http://brendan.robert.googlepages.com/applegameserver

Changes:
+ Updated page.  Added pretty screenshots.  Changed text around and
elaborated on a few things.
+ Added an actual menu so you can scroll through the games list and
select a game
+ Entire screen virtualization layer added to java side.  This allows
you to create quasi-windowed applications where individual widgets
respond to key presses and so on.  Right now, only one widget is
implemented (search results, where search == everything)
+ Added support for running basic programs
+ Added preliminary logic to clean up zero-page and screen hole
problems that break some games
+ Moved loader from $0300 to (uh, huh huh...) $BEEF in order to load
some insane games that start from $200.  IMHO, anyone that loads a game
starting in the stack space should be (explecitive) shot.  But it is
what it is...

Problems:
- BallBlazer works sometimes.  Almost never from a cold boot. (it's
correctable, just not automatic -- email me if you're dying to play it
and I can tell you how in 3 easy steps)
- Reset behavior is still modeled after the //c firmware I'm using.  I
need to verify which routines are common and which are not.
- Assembler source is still 65c02.  Since the driver is relocated it
doesn't have to be as small.  I'll work on it soon.  Once I do some
other fun things. ;-)