Michael J. Mahon wrote:
Think about how long it will take an Apple to fill a 1.2MB (that's *mega*bytes) frame buffer. There is a reason that higher resolutions and color depths go with more powerful processors (and with more RAM).
Yes, but what might be worth doing is adding tilemap/sprite support. That relieves the CPU of doing a lot of data shuffling. Might even be able to port some NES games across...
Regards, -- | Mark McDougall | "Electrical Engineers do it | <http://members.iinet.net.au/~msmcdoug> | with less resistance!"