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Re: Most technically advanced IIGS games?
In article <i17eb19fvs3h5f542a8g83bvd57sklir7l@4ax.com>,
Mitchell Spector <mitch2gs@hotmail.com> wrote:
>
> Definitely no 3200 color graphics, but like many other games, it looks
>like it used the multi-palette 256 color mode. What made it stand out
>was the trio behind it: you had beautiful artwork from Dave Seah, a
>great music soundtrack by James Brookes and Steve Chaing doing
>his programming magic to make the most out of a stock 2.8 MHz IIgs.
>
I believe Jason Anderson also contributed to the programming of DuelTris.
Steve and Jason did most of their programming as a team at that time. I
should look at my docs to verify for sure.
--Steve
--
--Steve (apple2pd@ground.ecn.uiowa.edu)