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Re: Most technically advanced IIGS games?



Jeff Blakeney <CUTjblakeney@sympatico.ca> wrote:

>On 16 Jun 2005 19:35:40 -0700, "PZ" <skierpaul@yahoo.com> wrote:
>
>>Dueltris by Dreamgraphics (now freeware) - 3200 color graphics
>>background(correct me if I'm wrong) while animating 2 Tetris screens
>>and playing the soundtrack loop + game sound effects.
>
>There are no 3200 colour graphics in Dueltris as far as I know.  I
>haven't been able to view 3200 colour graphics properly in KEGS and I
>just played Dueltris on it with no problems.

    Definitely no 3200 color graphics, but like many other games, it looks
like it used the multi-palette 256 color mode. What made it stand out 
was the trio behind it: you had beautiful artwork from Dave Seah, a
great music soundtrack by James Brookes and Steve Chaing doing
his programming magic to make the most out of a stock 2.8 MHz IIgs.

    I think it had a huge scrolling bar that'd sweep the screen at 60 FPS
(liquid smooth animation) and simultaneous head-to-head two player 
mode without slow down.

    Speaking of DuelTris, I had the registered version reclassified as
freeware a while back, which has a few features not found in the 
shareware demo. 

Mitchell Spector