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Re: IIe ROM code modifications - exchange tape drivers for ???



"Andy McFadden" <fadden@fadden.com> wrote in message
news:fv_5e.14031$m31.136681@typhoon.sonic.net...
: Craig Bower <to.email.me@post.a.request.message> wrote:
: > Reason?  I want to reprogram these areas on my Applewin emulator to do
: > something else.  As it's extremely unlikely I'll ever hook a cassette
tape
: > player to my PC.
:
: In the original monitor ROM:
:
:  FEF6-FECD (41 bytes)
:  FEFD-FF2B (47 bytes)
:  FCC9-FD0B (67 bytes)
:
: Even with shared functions like NXTA1, the whole thing is under 200 bytes.
: Autostart ROM locations will be different, but general idea is the same.
: Not a lot of room to add features.
:
: Something I'd like to see in AppleWin: cassette player emulation, so you
: can feed a WAV file to it.  Some early games can't be played (without
: modification) because they load and save data on tape.  The only awkward
: part is providing UI to position the virtual cassette tape read head.

Check out Atari800WIN. It has cassette emulation.
Takes a file called ".CAS". Also uses disk files
called ".ATR" and cartridge files called ".ROM".

Apple II Forever, Apple II Together
Bill @ GarberStreet Enterprizez
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