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Re: 256 Colors



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In article <uxhyb.62137$Ul3.49264@newssvr25.news.prodigy.com>,
Kelly Hall <hall@priest.com> wrote:
>"Bryan Parkoff" <nospam@nospam.com> wrote in message
>news:Mehyb.64527$do1.7912@twister.austin.rr.com...
>>     Please tell me what you think about the difference between Apple IIgs
>> and Super NES' 256 colors and 80x48 low resolution that Apple IIgs should
>> have (Does not exist.)
>
>Arguing about the design deficiencies of two obsolete architectures just
>doesn't sound productive to me...

That's never stopped the OP, though.  You might as well ask why a 100-year-
old curved-dash Oldsmobile wasn't equipped from the factory with a 455
Rocket V-8 and a Turbo Hydramatic 400...that's the equivalent of the
questions we've seen posted from the OP on a periodic basis.

24-bit color on any computer would've been hideously expensive in 1986.  I
don't think it was even an option for most desktop machines of the time. 
The IIGS's competition from Atari and Commodore picked their colors from the
same 12-bit pallette.  Apple might've offered something better with the Mac
II, but you would've paid through the nose for it (hell, the Mac II alone
was close to 4 grand when it was introduced).

  _/_   Scott Alfter (address in header doesn't receive mail)
 / v \  send mail to $firstname@$lastname.us
(IIGS(  http://alfter.us/            Top-posting!
 \_^_/  rm -rf /bin/laden            >What's the most annoying thing on Usenet?

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