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Re: Programming the Sprite Card (was NES - Apple Sprite card)
- Subject: Re: Programming the Sprite Card (was NES - Apple Sprite card)
- From: Blake Patterson <blake@blakespot.com>
- Date: Wed, 19 Mar 2003 11:55:14 GMT
- Newsgroups: comp.sys.apple2
- Organization: :noitazinagrO
- References: <r68D9.8060$kS3.1082056@news20.bellglobal.com> <20021121152854.19994.00000103@mb-dh.aol.com> <7urda.3238$544.284303@news20.bellglobal.com>
- User-agent: MT-NewsWatcher/3.2 (PPC Mac OS X)
- Xref: archiver1.google.com comp.sys.apple2:28880
In article <7urda.3238$544.284303@news20.bellglobal.com>,
Yves McDonald <""yves.mcdonald\"@NO SPAM sympatico.ca> wrote:
> The story so far with my attemps to program the Sprite Card:
>
> I'm able to program it using Orca/Pascal with various pointer tricks.
> I have learned how to use the GS Toolbox to display hex values on screen
> for debug purpose. After a three months break, I had time to wire an
> RCA plug to it and get a display on an ordinary TV set (no RF
> modulator). First disappointment, I only get black and white pictures
> but I'm satisfied to see that old set of chips to actually work and
> respond to wathever data I write in registers or in the VRAM.
>
What is the name of this card? I have a review of this card, I believe,
in an early Creative Computing magazine. I will scan in and post here
soon if anyone would like.
bp