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Implement Double-Res Differently
Implement Double-Res Differently
I know the fact is that 40x24, 80x24, low resolution, and high
resolution use 280x192 pixel, but double resolution uses 560x192. Is it
true that one pixel plots in the screen using both main and aux memory page.
I really hate 560x192 pixel in real Apple II and emulator. I love to use
320x280 pixel on all PCs that look like real 560x192 pixel.
I begin to think another way to implement double resolution differently
which it uses 280x192 pixel instead of 560x192 pixel using real 320x280
resolution in this emulator project. Both main and aux memory pages will
map into single memory to form one pixel using 280x192 resolution on 320x280
resolution that will look much nicer. What do you think about my idea?
--
Yours Truly,
Bryan Parkoff
BParkoff@satx.rr.com