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Re: Game name, I'm going senile... Thanks :)



Zaphod Beeblebrox <ozydedanaan@n.o.s.p.a.m.yahoo.com> wrote in
news:Xns92C06F914B64Aozydedanaanyahoocom@64.154.60.178: 

All,

Thanks to all that tried to help me remember, and especially to Miss
Understanding who knew the right answer: 

I.O. Silver from Beagle Bros.

Thanks again,

Zaphod

> Oh yeah, that was another game I remember looking at.  I worked in a 
> college computer lab at the time and we got it as a piece of
> educational software to evaluate.  It was a great primer for digital
> logic design. 
> 
> Unfortunately, it's not the game that I'm trying to remember.  The
> game I'm talking about actually involved pushing square blocks around
> on the screen to complete the circuits.
> 
> 
> dsf@globalcrossing.net (Dan Foster) wrote in
> news:aqf862$6h8$1@node21.cwnet.roc.gblx.net: 
> 
>> In article <20021107210702.11168.00004697@mb-fi.aol.com>,
>> Michael J. Mahon <mjmahon@aol.com> wrote:
>>>
>>>Rocky's Boots was a great "game"--and resembled connecting logic
>>>gates more than anything else.
>> 
>> Hrm. Is this the same Rocky's Boots game that was mentioned in the
>> book (written by Jeanne DuPrau and Molly Tyson, circa 1986, about the
>> Apple IIgs's development) about having busted an "official" firmware
>> entry point or something similar and the GS engineering team had to
>> work around it? 
>> 
>> (mind you, this is from a 15 year memory of having read that book,
>> which we bought when we got the brand-new $3000 GS as part of a
>> package deal ;) ) 
>> 
>> Sounds like Rocky's Boots (which I never got to see) is a pretty
>> nifty 'game'. For some reason, that mention of firmware issue 15
>> years ago has stuck in my mind and I always meant to get the story
>> straight in some more details than was covered in that book. Dunno
>> why, but probably some connection to the fact that I spent so many of
>> these early GS years poking around in the firmware listings, reverse
>> engineering the various functions, purely for fun ;)
>> 
>> -Dan
>> 
> 
> 
>