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Re: //e



obsbedia2@aol.com (Obsbedia2) wrote in message news:<20021021205437.22819.00008280@mb-cb.aol.com>...
> << If I recall correct, Broderbund made a HUGE
> >deal out of marketing a game called AirHeart as the first DHR game.
> 
> If I recall correctly, all the King's Quest games for the 8 bit Apple
> IIs were in double hi-res.  Airheart was tooted as the first DHR
> "arcade" game. >>
> 
> 
> 	Airheart's double hi-res was never much of a draw for me.  WHAT hooked me were
> the 3-D effects and smooth animation!  Being able to climb up in the sky and
> dive down on those force-field wielding robots while the 3-D perspective kept
> everything in proportion delights me.  Even today, I wonder why more Apple II
> games didn't meet the standards set in Airheart.  I didn't realize that it was
> the 1st DHR arcade game.  I thought that it was just released at the end of the
> Apple II commercial software era, otherwise there would have been more like it!
> 	
> 	Jay Edwards
> 

It's pretty interesting.  Airheart was ported to the Atari ST and
Amiga computers and titled "Typhoon Thompson."  Exactly the same game,
but with much better graphics.  Still, the gfx in Airheart were more
"notable" becuase relative to almost all other // software, it looks
so far superior (while the Amiga and ST had excellent graphics for
just about every title!)

Here's a screenshot of the Atari ST version:

http://www.atarimagazines.com/startv3n6/typhoon_thompson.jpg



bp

> "Minds are like parachutes.  They only function when they are open."
> --Sir  James Dewar