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Re: Quake for the GS
- Subject: Re: Quake for the GS
- From: Daniel Webster <dwebster@monmouth.com>
- Date: 1996/10/11
- Newsgroups: comp.sys.apple2
- Organization: Monmouth Internet
- References: <52vlvt$bdq@eri.erinet.com> <52voc5$sss@darla.visi.com> <530hpk$15le@bocanews.bocaraton.ibm.com> <325BC530.2970@monmouth.com> <53gqfp$n90@darla.visi.com>
Nathan Mates wrote:
>
> In article <325BC530.2970@monmouth.com>,
> Daniel Webster <dwebster@monmouth.com> wrote:
> >I am interested in seeing this 'Doom' port for the GS. Did you
> >ditribute it, and if so, where can I get a copy?
>
> Learn to read what he said: Doom style game engine: it displays the
> walls, etc. No monsters, no real gameplay. And since it's measured in
> _seconds_ per frame, I don't think it's really playable either.
I put the word Doom in those little '' things so as not to confuse
anyone by impling the game itself had been ported. Sorry if that was
confusing.
> Do the math: the GS is severely underpowered compared to a 33-100Mhz
> 486, pentium, ppc, or anything else. Something that uses all of one
> of the better chips is NOT going to port well or easily to the GS.
I just did the math. It turns out that you are right, my GS is not as
fast as my P133. Even WITH the 9Mhz Zip. Perhaps I am loading too many
inits and slowing the system down? :)