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Re: Quake for the GS



In article <530hpk$15le@bocanews.bocaraton.ibm.com>, philip@io.bocaraton.ibm.com (Philip Stephens) wrote:
>  I ported my Doom-style engine to my GS a few months back.  After
>rewriting the critical parts of the code in assembler I got it
>rendering one frame every 10 seconds on a 7 Mhz Zipped GS, at

So you DID rewrite those parts in assembly?  In your original pure-C form, I 
was getting a frame every 6 seconds (14.33MHz ZIP).  I'd LOVE to try the 
assembly-ized version!

Have you considered adding a command to shrink the screen to increase speed?  
(like + & - on most PC games)

Also, I'll ask the same thing I asked Nathan... what about not filling in 
texture maps, and just drawing lines?  Will that increase speed much?

>port my 3D polygon renderer prototype to the GS and report back on
>how fast I can get it to run.  It's not likely to be very quick,

I'd still love to see it!  Go for it!

/--- Matt Portune --------------- "Now Alive Again: Apple ][GS" ---\
|  mportune@telerama.lm.com                    The Avatrax Studio  |
|  ae094@dayton.wright.edu                     Blue Monday BBS     |
\------------------- http://www.lm.com/~mportune ------------------/