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Re: Quake for the GS



Matt Portune writes:

> So you DID rewrite those parts in assembly?  In your original pure-C form, I 
> was getting a frame every 6 seconds (14.33MHz ZIP).

  You were?  Maybe I'm mis-remembering the speed of my assembly-ized version.
It has been a long time since I ran it.

> I'd LOVE to try the assembly-ized version!

  It's sitting on my hard drive at the moment, but alas I don't have an
Internet connection at home yet so can't upload it (besides which, are there
still ISP's that provide shell accounts?).  I guess I could mail you a
diskette if you were really eager to see it.
 
> Have you considered adding a command to shrink the screen to increase speed?  
> (like + & - on most PC games).

  Yes, I should do that, particularly since the source code was written to
permit on-the-fly screen size changes.  I may have replaced that code with
a hard-coded size to increase the speed a little.

> Also, I'll ask the same thing I asked Nathan... what about not filling in 
> texture maps, and just drawing lines?  Will that increase speed much?

  Using solid colours would improve the rendering speed, but it kind of
defeats the purpose of the program :-)

> I'd still love to see it!  Go for it!

  Currently I'd have to type the program in by hand, but it's short enough
so I might just do it.