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Re: Apple Game Server - updates



On Jan 19, 11:55 pm, BLuRry <brendan.rob...@gmail.com> wrote:
> > Cool about the TCP/IP, any support for Uthernet coming?
>
> Uthernet doesn't have any boot rom or built-in TCP/IP stack.
> Because of this, it would require sending a large chunk of
> code over to get that working.
Which is exactly why ADTPro doesn't support the Uthernet card for bare-
metal bootstrapping, too.  There's so much code needed to get it to a
state where it can start passing data back to an application that it's
prohibitive unless you have either a disk or a ROM to start from.  (A
chicken+egg situation when bootstrapping...)

There's a thread over in csa2 called 'network booting' that talks
about this some - but it too requires a boot diskette to start from.
Hmmm.  Maybe AGS is taking the 'diskless' theme one step too far.  If
you started with a boot diskette, you could prime the Uther with an IP
stack and point it at the server...