[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Apple Game Server - updates



On Mon, 19 Jan 2009 22:40:40 -0800 (PST), schmidtd 

>> Uthernet doesn't have any boot rom or built-in TCP/IP stack.
>>=A0Because of this, it would require sending a large chunk of
>> code over to get that working.

>Which is exactly why ADTPro doesn't support the Uthernet card for bare-
>metal bootstrapping, too.  There's so much code needed to get it to a
>state where it can start passing data back to an application that it's
>prohibitive unless you have either a disk or a ROM to start from.  (A
>chicken+egg situation when bootstrapping...)

I'm (kind of) working on a port of UDPSlave from the C64 to the
Apple2. I've been using it successfully on a CBM machine I bought on
eBay without any floppies.

http://www.paradroid.net/udpslave/

As far as I see this could very well enable ADTPro bare-metal
bootstrapping with Uthernet, couldn't it? At least that's the primary
reason I'm interested in porting it to the Apple2.

Best, Oliver