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Re: Apple Game Server - updates
On Tue, 20 Jan 2009 15:56:13 -0800 (PST), schmidtd
<schmidtd@my-deja.com> wrote:
>Yes, I see - this very definitely could enable That Which We Seek.
Great :-)
>How much typing are we talking about, though? It's the total of the
>minislave.txt file, right?
Indeed.
>That still seems to be a bit excessive to
>type in. The Apple /// bootstrapping code is 77 bytes long, and I
>still feel guilty about that. I wonder how much we could strip out...
As you can imagine this is already stripped very far (i.e. without
ICMP / ping). There are only few bytes left to gain. You could however
change the way you get the bytes into RAM. Maybe on the Apple2 the
monitor would be preferable to BASIC. On the other hand you'd have to
abandon the checksum checks then - which were quite useful to me.
Although I did it very carefully, I had three typos...
Anyway I personally think it's worth being ported - and integrated
into ADTPro, doesn't it?
Best, Oliver