On Fri, 11 May 2012, Michael J. Mahon wrote:
I think he was suggesting that you could single-load the *compressed* levels, then replace the disk access routine with a routine to decompress them into the level buffer. That way, you get a lot more levels in RAM.
True. But then I can't compress them *again* - and I don't know how to use the decompression code apart from SFX.
-uso.