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Re: XGS/32 v1.5 Released



On Thu, 10 Feb 2000 17:58:37 GMT, sporadic@my-deja.com wrote:

>Sure Jeff.  But it appears you have a heck of a lot more electrical
>outlets in your room than I do.  Or at least you have a massively string
>of daisy-chained power pads that will give your local fire marshall
>sleepless nights if he knew about it!  ;)

LOL!

You'd be surprised how many outlets there are in this basement
apartment.  The kitchen alone has four plus the 220v outlet for the
stove.  :-)

>More on nostalgia--it's funny how I think so fondly of my IIe and IIgs,
>and will not think of giving them up, while I could careless about the
>old 486 and Pentium in my closet

I know the feeling.  My Apple IIs are dear to me but all the other
machines are neat and fun but it doesn't bother me to think about
getting rid of them.

>(in fact, I'd be happy to give them
>away but I can't find anyone who will take them.)

Hmm, depending on where you live, I might be interested in paying
shipping for the Pentium.  All I really need is the motherboard, RAM
and processor but I might be persuaded to take the case/power supply
and any cards you might have installed in it as well.  I'm going out
of town tomorrow and won't be back until Saturday night but maybe we
can talk about this in e-mail.

>I never was exposed
>to C64/Amiga/Atari ST during the 80's, so now it's fun to see how the
>others lived during the Golden Age of Computing.

I'm sorry you missed it.  It certainly was interesting back then when
you had a choice of what kind of hardware you wanted to run and
knowing that anyone you talked to that was into computers knew their
machines inside and out.  :-)

>While I would never
>admit to this back then, certain games are better on "those" machines
>than on the IIe/gs.

There are definitely some games that are better on other platforms.
The Temple of Apshai Trilogy for one was better on the C64 that on the
Apple II.  A lot of the time it depended on what platform the game was
originally written on.  That platform usually ended up getting the
best version.  Luckily, there were a lot of great games created for
the Apple II first.  :-)

And this doesn't even touch on those games that were only ever created
for a few or even one platform.  I still remember playing a Batman
game on the C64 that I just loved but it was never released for the
Apple II as far as I know.

>I finally managed to play Sword of Sodan--this was the much hyped game
>that was never finished/released for the GS, even though the gorgeous
>demo had everyone drooling (but I must say Task Force GS more than made
>up for it!)  Anyway, played SoS on the Amiga, and it was actually pretty
>disappointing!  So much for reality.

This isn't the first time I've heard that opinion of Sword of Sodan.
Too bad.  The game did look like it could have been incredible.  I
guess I'll just have to be content with Rastan on my IIgs.  :-)

+------------------------------------------------------------------------+
| Jeff Blakeney - Dean of the Apple II University in A2Pro on Delphi     |
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