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Re: SEGA's arcade rendition of CHOPLIFTER my favorite 8-bit game as of late
"BluPhoenyx" <bluphoenyx@earthlink.net> wrote in message news:mM_ai.3036$tb6.1420@newsread3.news.pas.earthlink.net...
: Larry Stedman wrote:
: > Bill, they're the ones on the various Apple II sites... I Googled
: > choplifter.dsk and came up with several. That's the easiest way to get
: > them directly. I keep looking for a "choplifter_IIc.dsk" or some such
: > but no luck.
: >
: > I put some of the games on a 3.5" disk, but the //c balked at booting
: > the disk because it said no ProDos, then once I had put ProDos on, it
: > booted, but when I tried running any of the binary game files, the //c
: > responded with "NO BUFFERS" and refused to run the programs. Perhaps it
: > needs to run under Dos 3.3, from a 3.3 formatted diskette, which is what
: > I presume the 5.25" diskettes are.
: >
: > Anyone know what the NO BUFFERS means? Is that an OS issue or a //c
: > issue? Is there a way of creating some buffers? :-)
:
:
: This is a general error message for whenever BASIC.SYSTEM cannot load to
: certain memory locations. It is triggered by several things. One is the
: location of HIMEM which can be set in BASIC. Also BASIC.SYSTEM has a
: routine to allocate 512 byte blocks from assembly. IIRC, this still
: requires you to set the actual HIMEM location.
:
: It may also be generated when attempting to load a file into P8
: protected ram. ProDOS uses a bitmap to know which pages of ram it can
: use to load files into. In BASIC.SYSTEM, this is generally $800...$9600
: (set by HIMEM). This implies both screen ram $400..7ff and above HIMEM.
: Looking at the disk catalog, what is the program's load address and length?
Ah, that's it then.
The Load Address is $07FD, and length is 32,016 bytes.
William Garber
Email Address - willy46pa@garberstreet.com
Alt. Email - willy46pa@comcast.net
Web address - http://www.garberstreet.com