Jerry wrote:
I wanted to do something that looked like the windows version, but I was sort of waffling between how to support X-windows vs. a full-screen SDL mode. When using an X-window, it would be nice to have the debugger as a separate window, but what do you do with the full-screen mode? Split it into the Apple screen and a debugger panel?
FWIW, I think the full screen mode should simply be a full screen Apple II mode. If the debugger is running, have it output to an existing debugger window or output file. Of course I don't do much debugging on emu's but it just makes sense (to me) that full screen would be to use the emulated II.
Cheers, Mike T.