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Re: Update: Apple Game Server



BLuRry wrote:
Hey, I liked my little jump table thank you very much.  It kept the
code smaller and prettier.

And to do an indirect store operation I had to shove a zero into one of
the registers so I could use a supported 6502 addressing mode.  YUCK.

You don't like the "standard" approach of pushing the target address -1
on the stack and RTS?  It's particularly easy if all entry points are on
one page.  ;-)

Michael J. Mahon wrote:

BLuRry wrote:

I should have put a counter on that page.  Oh well.  All I can figure
is that I pulled off a good google whack for the term "Apple Game
Server".   ;-)  I should probably continue to improve it now that I
have a few emails suggesting it isn't as compatible as I thought it
was.  If anyone has a //e with SSC please feel free to test the version
I'm releasing in the next 24 hours (you'll see a notice about "enhanced
script support" or something on the page once it's tested and uploaded
-- all baud rate changes are scripted so you can change them without
editing the java program)

And also, for the die-hard 6502 people that were miffed a while back,
I've removed all 65c02 instructions so it will work on any apple //  as
long as you have 48kb of ram and your ssc is in slot 2.

Yay!  (Now, that wasn't so hard, was it?)

The myth that the 65C02 instruction set is a significant improvement
over the 6502 instruction set is just that--a myth.  ;-)

-michael

Parallel computing for 8-bit Apple II's!
Home page:  http://members.aol.com/MJMahon/

"The wastebasket is our most important design
tool--and it is seriously underused."