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Re: Update: Apple Game Server
Hey, I liked my little jump table thank you very much. It kept the
code smaller and prettier.
And to do an indirect store operation I had to shove a zero into one of
the registers so I could use a supported 6502 addressing mode. YUCK.
Michael J. Mahon wrote:
> BLuRry wrote:
> > I should have put a counter on that page. Oh well. All I can figure
> > is that I pulled off a good google whack for the term "Apple Game
> > Server". ;-) I should probably continue to improve it now that I
> > have a few emails suggesting it isn't as compatible as I thought it
> > was. If anyone has a //e with SSC please feel free to test the version
> > I'm releasing in the next 24 hours (you'll see a notice about "enhanced
> > script support" or something on the page once it's tested and uploaded
> > -- all baud rate changes are scripted so you can change them without
> > editing the java program)
> >
> > And also, for the die-hard 6502 people that were miffed a while back,
> > I've removed all 65c02 instructions so it will work on any apple // as
> > long as you have 48kb of ram and your ssc is in slot 2.
>
> Yay! (Now, that wasn't so hard, was it?)
>
> The myth that the 65C02 instruction set is a significant improvement
> over the 6502 instruction set is just that--a myth. ;-)
>
> -michael
>
> Parallel computing for 8-bit Apple II's!
> Home page: http://members.aol.com/MJMahon/
>
> "The wastebasket is our most important design
> tool--and it is seriously underused."