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Re: Most technically advanced IIGS games?



On Thu, 16 Jun 2005, Mitchell Spector wrote:

   Arkanoid II: Revenge of Doh? I'd still stick with near perfect, since
they limited it to 16 colors (though pulled off an amazing job) instead
of using multiple palettes. The most noticeable (i.e. ugly) things were
the "gold colored" bricks, the background with blue bubbles and
the paddle time delay effect when you got the Illusion ("I") capsule.

   Otherwise it's virtually identical to the arcade original. It's worth
nothing that the Apple IIGS version was the best home version
port released. The Amiga and Atari ST versions look like they
had borrowed the graphics from the IBM PC EGA version.

Mitchell Spector

I'm actually more familiar with the IIgs version since that's what I played first, for years, before I started arcade hopping in the mid-90s.

I used to have a couple hacked levelsets and still have one I play often called Rotamatic2 that jumbles the level order and replaces a few of the levels, plus has vitamins under every block (makes it a little easier lol).

The PC version was good. Not as good or as accurate as the Apple version. Some of the colors are off, the Megaballs are BLACK, twin paddles are Reduced in length, Yellow vitamins are flashing pink, and you can have M and N active at the same time (although I like that effect and call it Ripper Neutrinos).

-uso.