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Re: Penguin Software's The Quest/RingQuest maps/walk-thru wanted...



Yan Termit writes ...
> 
> I am planning on doing a remake of these two Apple II classics (I've
> already gotten permission from Dallas Snell several years ago, but trying
> to locate him for reconfirmation of his permission recently proved
> fruitless) and I need scans of the maps and the walk-thru's for both The Quest
> and Ring Quest.
> These remakes aren't just going to improve the color and image
> resolution of these games, leaving the same script and "path" these games take.
> No.  Not only will these two games have sound, music, voices, and VASTLY
> more realistic scenes but, if you think you know where you're going and
> how to reach the end in either of these two games, don't be surprised
> when things don't happen the way you think they will.  People and
> creatures are not going to be tied down to a static "solution script", where
> all you have to do is go to point A, get item B, go to point C and give to
> person/creature D to solve the puzzle.  Things just aren't going to
> *quite* as predictable this time around.
> The Quest and Ring Quest are going to be all-new and vastly more
> enjoyable.
> But I need those maps first, before any of this is even possible.
> 

     Sounds like a great idea!

     Maybe someone has mapped one or both adventures and can upload a scan
to Ground or Asimov. (We have just a partial map for Ring Quest.)

     Fortunately, there are a couple walkthroughs for The Quest. There's one
for Ring Quest-- the version re-released by Origin when Dallas went to work
there. 

     Evidently, the Ring Quest display is a little different in the Origin
version; but, the adventure and map appear to be the same or, at least,
very close. So, the walkthrough should work okay.

     In case no one comes up with maps you'll be able to make your own.

     You can find the walkthroughs in GS WorldView's archive at ...

http://apple2.org.za/gswv/a2zine/Docs/Solves/ .



Rubywand